tap anywhere · or press space to lock
// signal lock
Catch the sweep
- A bright window sits somewhere on the bar. That is where the signal is.
- A marker sweeps back and forth across the bar, and it does not stop.
- Lock it while the marker is inside the window. Anywhere in it counts — the middle is not worth more.
- That is one lock. The next window is narrower and the sweep is faster. Keep going.
The controls
- click
- lock. Anywhere on the screen — you are never aiming with the cursor.
- tap
- the same, anywhere.
- space
- lock. The steadier hand of the two, and it takes the run again from the scorecard.
- h
- these pages, from the cover or the scorecard.
- sound
- the ◍ in the corner of the playfield, on or off.
One press is one lock. There is nothing to hold and nothing to release, and a held key does nothing at all — which is on purpose, because a key that repeated would spend a run in a single keystroke.
Three lives, two ways in
- ●●●
- three lives. A miss, or a window that closed on you, costs one and replays the same lock. The run ends when the last one goes.
- TODAY
- eight locks, in the day's own order — the same eight for everybody, so the board is a fair race.
- LOCK IN
- no end. It runs until the signal slips out of your hands.
A ranked run posts to the board and spends lives. Practice does neither.
Version 2.0
v2.05 Oct 2026plays differently
Winning the daily is the only thing that hands you a card now, and it hands you the next one in order — worst to best. A long streak of clean locks is written into your file instead of paid in art, and losing the daily is a debt: the archive is owed this room until you finish it, name the cursed file, or let a day pass.
v1.35 Oct 2026same hands
The scorecard hands the run back as three lines you can paste anywhere: what you held, and how that sat against everyone who heard the same sweep.
v1.226 Sep 2026same hands
The sweep, the per-lock clock and the two ways in are written down at last — how to play, on the cover and on H.
v1.123 Sep 2026same hands
The room runs as the second leg of The Long Night, where it is read for attention.
v1.018 Sep 2026the room opens
The cover, three lives, and today's eight locks in the day's own order.
A first number that moves means the room plays differently and these pages are worth reading again. A second means there is more of it, or something is mended — your hands still work.